Ghost of Tsushima Director’s Cut Review: The best way to experience this stunning Samurai epic – Eugene Sowah
Sucker Punch’s Ghost of Tsushima returns in an amazing director’s cut.
Ghost of Tsushima Director’s Cut Review
Sucker Punch’s Ghost of Tsushima was one of the last big exclusives for the Playstation 4 before the launch of the PS5.
The open world Samurai adventure received significant praise for its realistic aesthetics and striking visuals that allowed players to fully immerse themselves in Jin Sakai’s one man mission.
Building on the success and praise from critics, developers Sucker Punch have released a director’s cut version for the Playstation 5, which looks like it may well be the best way to experience this title.
If you’re not familiar with the story of Ghost of Tsushima, it follows Jin Sakai, a lone Samurai who survives a brutal battle with Mongol forces.
Having lost most of his comrades during the invasion, Jin Sakai decides to go on a mission to defeat the Mongols and liberate the island of Tsushima.
Ghost of Tsushima is truly an epic tale that really tries to deliver an authentic experience, it’s basically a living Akira Kurosawa movie.
The Director’s cut further expands Jin’s tale by including the Iki Island expansion. This new part of the story will see Jin doing battle with a new powerful enemy called the Eagle while confronting his clan’s dark past.
If you’ve already played the game the first time round it you’ll probably know what to expect as it’s more of the same with a much darker mythical feel to it.
Visually Ghost of Tsushima was probably one of best looking games of the last gen, but this director’s cut raises the bar even further due to the Playstation 5’s enhanced capabilities.
Players will be able to experience the authentically beautiful Tsushima in 4K running at 60FPS, this makes everything look that more stunning with the action feeling smoother than before.
After playing both versions of the game, it’s safe to say that the Director’s Cut is visually the definitive way to play, there’s just no beating the 4K resolution.
But for those who don’t own the latest Ultra HD TV will still have an amazing experience.
There is also proper lip syncing for the Japanese voiceovers which is a godsend as I feel that it’s the best way to play in the original. It’s great that the lip syncing standard matches the other audio that was already available.
One of the great improvements included in the director’s cut is the implementation of the 3D Audio. If you chose to play with a headset like I did, it really sounds fantastic, you can hear every fine detail coming at you from all angles.
It’s the enhancement of simple elements like the whoosh of the wind or rain droplets that really help elevate the player’s already immersive experience through the 3D audio.
Another big enhancement due the Director’s cut is how the developers have utilised the Playstation 5 DualSense controller.
Implementing the adaptive triggers and haptic feedback is a nice addition and works really well.
Players will really be able to feel their blade slicing through Mongol soldiers and feel the speed when your horse gallops. Even though this feature isn’t present for every little action it makes a huge difference when it works.
The adaptive triggers work really well allowing players to feel the resistance of the bow being pulled back, and although it’s not a huge enhancement it’s fully welcomed.
The expansion of Iki island is the main focus of the Director’s cut, where players will be able to embark on a new chapter in Jin Sakai’s story.
If you are starting from the beginning then the island will be available at the beginning of Act Two, by then players should have unlocked the grappling hook and all four stances of combat.
If you transfer your save data over then you can head off there with no problem. Iki island is tough so I recommend going there a little later in the game as under-equipped players may struggle.
Once on Iki island players will have to play up to a certain point before they can freely go back to Tsushima island.
What I do love about this expansion is that there are archery challenges that will allow the player to get to grips with the adaptive trigger on the Dualsense controller.
There are also a few new techniques on offer, players can learn the Horse charge manoeuvre which lets you stampede through your enemies.
The Wind of Harmony technique will lead players to new animal sanctuary locations, some will require liberation from Mongols.
Once these sanctuaries are unlocked players will have access to a new mini-game where you will have to play a song for an animal.
The Wind of Concentration technique will allow you to find the archery challenges scattered throughout Iki island.
There are several new enemies that provide an even greater challenge. Amongst these and probably the most fierce are the multi weapon Mongol warriors who have the ability to switch between different styles including being able to wield dual swords.
Finally a fan request mechanic has been added in, players will finally be able to lock onto enemies, this was always a weird omission in the first place, but players finally have the chance to fight with or without.
Ghost of Tsushima Director’s Cut is definitely the definitive way to play this epic game, the enhancements granted from the Playstation 5 alone warrant a second play through.
Iki island itself may come with a few new additions but it is more or less a similar experience to the rest of the game which isn’t a bad thing.
The expansion will take as long as the first Act which if players do everything can be up to 20 hours, so fans will want to get their teeth into this for the sheer size of it.
Ghost of Tsushima Director’s Cut is out now for the PlayStation 4 and PlayStation 5
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